Great place to get cheats, cheat codes, tricks, and secrets for PC. Total Club Manager 2005 Hint: ----- Submitted by: UIT CS4 1.Even if your over aged star is a.
Total Club Manager 2005 Hint: - Submitted by: UIT CS4 1.Even if your over aged star is a superstar it is better to trade him off before he retires. 2.Enmity b/w team mates can be minimsed by player talks Morale: - Always check the player status screen before you sell a player.
If a player has a close friend on the team, this will cost a lot of morale. This could be disastrous if the remaining player is one of your stars.
Stadium: - Submitted by: chaOs (Butuc Theodor) Begin a new game of TCM with any team. When the first menu apear go to Club- Stad./Facilities-Stadium Expansion and make the stadium that you've always whanted but you've didn't have the money for it. When you're done Save the stadium with the name of the team that you whant to have the stadium. Ex: If you whant Juventus F.C to have it you save it Juventus with a capital 'J'.
After you have saved the stadium exit the game and go to My Documents-TCM- Stadium and copy the Juventus.xlm. Then go to the main TCM folder and enter user and there make a folder named 'Stadium' and paste the Juventus.xlm there and voila. Enter the game select Juventus F.C and when you go to club-stadium you will have that stadium. NOTE: IF YOU MAKE A BIG STADIUM TO A CLUB THAT HAS A STADIUM YOU WILL SEE THE SAME STADIUM AFTER DOIND THIS.
TO MAKE SURE THIS CHEAT WORKED LOOK AT THE STADIUM SEATS. IF THERE IS THE NUMBER OF SEATS THAT THE STADIUM YOU'VE MADE THE CHEAT WORKED. AND I'M SURE IT WILL WORK! Cheat by `chaOs ( Butuc Theodor ) Money and big players for nothing: - Submitted by: chaOs (Butuc Theodor) If you want to have a lot of money at your club you should do this: Start the game and select 2 players. Then select your team( the team which you want to play) and another big team.
Ex: Your team is Juventus F.C you choose a big team:Manchester United. When the first menu apears if you are at Juventus transfer the best players from Manchester for nothing. You whant to buy van Nistelrooy you put the transfer fee to 0 and if the chairman dont whant put minimum 2-3 mil. Then buy the player to Juve. After you've done that you whant to make some money.Go to Youth-Status and ofer the besr youth players contract to reserves. Then go to Reserves and put the transfer fee of the youth players to Not for sale.
Then go to Manchester and when you try to buy those players you will do an ofer. Ofer the maximum fee and then you will start serious negotiations and buy the youth player with the maximum amount of money. To this until Manchester remains without any money and then when you are on Manchester menu go to Options (on the upper right) and choose end of career and continue playing with Juventus. Enjoy the cheat made by `chaOs (Butuc Theodor) Hint: - Submitted by: chaOs (Butuc Theodor) I want to give you a game hint about the best players in the game. If you want to buy good players don't look at the potential.
![Total Total](/uploads/1/2/5/5/125501520/186468427.jpg)
First look at the age of the player. If he has 20-21 and he has potential 13-14 he is a good player and you should buy him. After a few years he will grow. And i asure you that the player if he is a ST he will reach potential 18 at 28-29 years old.
Since EA's gamers' day event today was aimed at both the domestic and the international press, the Redmond-based publisher also showed off the latest installments in the popular Total Club Manager series. Only slated for release in Europe, is being readied for PC, PS2, and Xbox - with the latter platforms receiving simpler, more 'console-friendly' versions. If you're new to the franchise, Total Club Manager lets players live the modern day (up to 50-year) career of a soccer manager, training and pitting their teams against the best clubs in the world.
This time around, the focus is on delivering a deeper, more thorough team, player, and stats database (with officially licensed leagues, teams, and players, of course). To do this, EA employed a large team of experts from around the world to assemble the most accurate stats and fix some of the inconsistencies in the earlier titles. For example, there is now a whole set of new and added character traits per player. In addition to the usual different player level stats (which are affected by parameters like fatigue, fitness, morale, etc.), each player can also have two special abilities.
Players can be loyal (not likely to jump ship and switch teams), not loyal (the exact opposite), competitive (which means a strong performance, but also potentially more bookings), consistent (a reliable player who plays according to his stats), free kick specialists, and much more. The PC version of Total Club Manager takes things even further and expresses player skills on a scale of 0-99 (instead of -1 to +2) and offers 30 different stats per player (as opposed to 16 in last year's game and 10 in this year's console versions). The PC game also de-emphasizes morale, pushing form into the forefront. All three versions feature upgraded AI and an all-new 3D match engine to show it all off. Based on the UEFA EURO graphics engine, the game features great-looking player models and much more exciting on-field action. And of course there are plenty of camera angles to let would-be managers see the game from every viewpoint. Like the Sensible Soccer-style blimp view?
![Manager Manager](/uploads/1/2/5/5/125501520/959645455.jpg)
While the games can be displayed full-screen, the 'Interactive Manager Dugout' enables the ability to bring up menus and stats in the middle of the game and confine the action to a smaller window. Managers can change tactics on the fly and get quick access to the latest information on the team and current opponents, such as fitness/fatigue ratings, player ratings, goals, cards, individual player stats, overall team stats, and territorial possession stats. There is even a news ticker that displays the latest scores from around the league in real-time. The PC version also offers an all-new 3D highlights mode that lets the manager view key moments in the game.
EA also upgraded the number of leagues and players. Total Club Manager 2005 includes all the players and teams from the leagues in England, Germany, Spain, France, Italy, and many more from around the world. If that's not enough for you, the PC version also allows the complete creation of custom clubs using a database of over 30,000 English and German towns. Create your home team, design a club badge, kits and a stadium and take them from the very bottom to the top of the charts.
But not all of the improvements are confined to the PC version. The console titles now allow for the creation (and storage) of 10 different custom formations via a great looking graphical formation display. You also select from eight tactical instructions, like pressing, passing, build up play, passing bias, counter attack, offside trap, and so on. Managers can apply their instructions on the team level, or go deeper and adjust them on a per-player basis.
Gameplay is of course largely unchanged from the previous installments in the series. You can be a wuss and start off with a strong club or try to build up a smaller one, find promising players by checking for talent ratings and stats, access seasonal data via a monthly calendar, schedule events, set prizes, check the NewsCentre for transfer updates, manager of month nominations and the like, tweak teams and formations, balance current and potential player levels, and train players. To do the latter, there are numerous custom training routines, including 20 preset training courses in the console versions.
And finally, there is even cross-over support between FIFA 2005 and Total Club Manager 2005. Called 'Football Fusion,' this feature enables owners of both titles to save their data to memory card, load it into FIFA, and play as their custom TCM teams.
So if you ever wanted to play as the Liverpool of the future, circa 2035, you now can. Adversely, anything that happens in FIFA also carries back over to Total Club Manager. Injure your player or rack up yellow cards in and both games will keep track of the conditions and status changes. Both the PC and console versions of Total Club Manager 2005 are currently slated for an October release in European territories. US versions are not planned.